You can further refine the Physics Shape through the Collider An invisible shape that is used to handle physical collisions for an object. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. See in Glossary Editor’s Custom Physics Shape allows you to edit a Sprite’s Physics Shape, which defines the initial shape of the Sprite’s Collider 2D Mesh The main graphics primitive of Unity. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.
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